(Main points are at the terminate of this thread in instance you lot don't want read my wall of text) I'm not sure where I should post this, but hopefully this is the right place. Anyhow, I have recently been playing Smash 3DS and although I enjoy the gameplay and had my share of hype moments and what not, I experience somewhat express compared to Melee/PM. Like what Hungrybox said on the Smash Bros Reddit, Smash 4 feels like quick molasses. This isn't really proverb that Smash 4 is trash and Melee/PM is better, since that'south commonly depends on preference of either game (I personally like all of them). This is kind of difficult to explain, but bear with me.
Remember the commercial for the original Super Boom Bros?
Whenever I recall about Boom Bros or run across that commercial, I think of annihilating the contest by whatsoever means necessary, using my favorite graphic symbol of pick. This would ordinarily refer to playing on the offensive. Some people might say that the phrase "by whatever means necessary" can as well refer to playing on the defensive, but I'll get to that.
With Melee or Project 1000, I tin achieve this. There are many tools at my disposal such as dash dancing that gives a sense of freedom and fifty-fifty without dash dancing and other ATs, the physics of Melee or PM allow for a lot more movement. Although these ATs are exclusively used offensively, they can be used defensively also, such as baiting out an attack with a wavedash. I call up HugS is a good example of defensive play.
With Smash 4, I can get aggro, simply it seems as if defensive play is much more safer. I mean, shielding out of a nuance is practically a thing! Also, just waiting out an opponent to punish an attack is better than doing the attacking. I don't think defensive play is bad, since it pretty much balances out criminal offense. It'due south only that when I play aggro, the odds are against me, just when I play defo (Yeah, I made that up), everything's fine. That's just a fleck one-sided. This Reddit post should explain information technology better than me.
http://world wide web.reddit.com/r/smashbros/comments/2qtq0h/my_2_cents_on_the_gameplay_as_a_semicasual/
Then over again, I just saw this video:
In the Smash 64 commercial, practice you see Mario, Donkey Kong, Pikachu, and Yoshi waiting for someone to make a error and then attack? No. They all went in on each other! You lot see, where I'm getting at is that going by that commercial, Super Smash Bros is offensive by nature. I thought the same would employ to non merely Melee, but every entry after information technology. I forgot to note that I have played Brawl shortly after its release and stopped to play Melee around 2012 (PM in 2013).
In brusk, with Melee or Project 1000, you lot can play them in whatever way you lot want in lodge to accept down your opponent or opponents. That'due south what the Smash 64 commercial represents: beating the crap out of everybody in any way. With Smash 4, playing offensively is an option, but not really something to consider. Hopefully, I've explained this right. Information technology'due south kinda hard to word this explanation right.
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